Insomniac Games creative director Marcus Smith recently sat down on a podcast to discuss the many challenges behind its creation. Ratchet and Clank: Apart from the Rift.
Interviewed by studio president and founder Ted Price, Smith talks about how he wanted to make sure the latest entry actually stayed true to the series (thanks, on attack🙂
“Internally, in particular, it was a lot about staying true to the franchise, with Ratchet & Clank coming out in 20 years now, and it’s actually one of the few remaining character action platformers from that era that’s been on the right track.” Still not alive, but thriving.”
Says Smith: “Staying up to that, but also bringing in something new, because the flipside to living forever is that you’ve done so many things, so how do you change yourself?”
Smith and Price were talking Game Maker’s Notebook, a podcast that focuses on the business and craft of interactive entertainment.
Smith talked about how the game needed to come out on time for the PS5 to show up, saying: “It’s a great opportunity to show off the hardware … it means you have to come out on time too. “
I appreciate ppl sharing this positive. Because it is important.#shaftps5 Average score of 89 and I can’t speak for anyone else in the team but I haven’t crunched even once. Full time 40h weeks.
It’s possible to work on a great game with sLOVEBYLIFEess. https://t.co/8GOzukf2sh
— Grant Parker (@GrantPDesign) 8 June 2021
This follows news that Insomniac Games is hard not to release Ratchet and Clank: Apart from the Rift on time. Soon after release a lot of developers came out to say that they didn’t crunch while making the game. The ‘crunch’ occurs when a project requires mandatory overtime and employees are forced to work incredibly long hours, sometimes underpaid or not at all.
In other news, Raven Software has banned over 50,000 fraudsters Call of Duty: Warzone In Ban Wave Anti-Cheat Update. Despite the ban, players are demanding an IP ban and a more permanent anti-cheat solution for the free-to-play title.